Guest Blog: Black By Association

By Nino Malong, DHS Chief Artist Officer

It's taken me a minute to process everything that went on at Baltimore Comic Con 2015. Overall I had a great time. I had a chance to once again share a table with my fellow artists and to share my artwork with the public. During the three days of the Con, I also had the privilege to speak to legendary artists such as Bernie Wrightson, Stan Sakai, and Neal Adams. I even struck up the nerve (albeit with a little nudge from my friend Kevin Hunt) to show my work to Stan Sakai. I was hesitant at first because of a very bad experience I had years ago when I showed my work to an artist I respected and thought of very highly. That person ripped my work to shreds and it had taken years to build back my confidence. So fast forward to Baltimore, and I asked Mr. Sakai if he wouldn't mind taking a look at my work. He agreed and he began to look over the four prints I'd given him. I was looking at his portfolio, hoping he'd at least find one thing he liked. I wasn't prepared for the words that came out of his mouth.

"Oh my God, this is beautiful!" 

My day was made. I thanked him profusely and walked back to my table in a daze. My friends asked me how it went. "Stan Sakai looked at my work. He said it was beautiful," I said as I had that thousand yard stare still etched on my face. I barely remember the high fives that were exchanged but I was floating on clouds.

Then it crashed. Hard.

BBA... Say What?

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Near the end of the day, a young White woman in her late twenties comes up to our table. She is friends with one of the other artists and she says something to the effect of possibly having a job/commission for him. I wasn't really paying that much attention except when she said something about coming up to our table because it was a table full of Black artists and the commission would be perfect for Black artists. My friend asked her, "Well what about him?", pointing at me. Without even looking my way she says, "Oh he's BBA. Black by association," and continues to talk as if nothing happened. My three other friends were stunned. "WTF?!" was my response and my anger was rising. I figured the best thing to do was walk away.

Even that angered me. The act of walking away and letting her White privilege run free and unchecked pissed me off. I was off to another table trying to cool down when she walked by me and out of her mouth came this little nugget:

"It's alright dude, I'm BBA too."
Yelled it. She actually yelled it.

That was it. I stopped her and said, "WTF did you say?!" and proceeded to lay into her. I asked her how did she think that that was in any way acceptable? She didn't know me. Didn't even bother to look my way. What, because I'm Asian, I'm passive and would let that slide? Am I one of those Michelle Malkin Asians that worship everything about White Supremacy and hate everything about my own people?

My culture? I'm Filipino. I was brought up in DC where I was the only Filipino in a predominantly African American school. It was through the love and support I received from the Black community that I was able to forge my own identity as a Filipino and as a person of color.  Being a person of color isn't a club you can join in just because you take up a cause as so many White hipsters so often do. It definitely does not give you license to disrespect any of us. She was surprised as hell that her words were even challenged and offered an empty apology. She extended her hand. I looked at that hand. I looked at her. "You apologized. I accept it, but you're not forgiven. Walk away." 

The last image I have of her was of her hurriedly walking down the center aisle into the darkness. That was Baltimore for me. Floating on a cloud one minute, checking Hipster White privilege the next. 

 

>> Interested in seeing Nino's beautiful work? We have a few of his pieces to share.

RPG Fridays: Top 3 Systems

I am currently working on a DHS-exclusive RPG and have been creating a new system mechanic. This is the toughest part so far. I have a great idea, and the words are kind of flowing out of me to create the setting and the three scenarios that will be included. I have even given Nino (our Chief Artist Officer) some basics about the general concept, but the system mechanic is taking some serious time and effort.

Last weekend, I pulled nearly every RPG I own off of the shelf and surrounded myself (thank you to my wife for not disturbing this epic fort of books in our living room).

I only wish my living room looked this cool.

I only wish my living room looked this cool.

For inspiration through osmosis, I flipped through each one to refresh myself on things I liked in other systems and was reminded about the joy of reading an RPG. Some of my friends and fellow gamer even got an email asking about their top 3 systems.   

So I asked myself the same question, and here's what I came up with:

#3: Vampire (White Wolf)

One word: AWESOME! The game of my youth, the system that I ran my epic six-year World of Darkness campaign (using all of the White Wolf supplements), and simultaneously ran a three-year Vampire: Dark Ages campaign.  The system is easy to learn for players; just add your stats and skills together to generate a die pool of d10s. Then roll against a set difficulty. Beautiful. Each additional setting book (Werewolf, Mage, etc.) added additional depth. Power sets built on that mechanic and they were mostly compatible with things like Rage for Werewolves and Blood Pool for Vampires

Yes, it was easy to break, but it really supported actual roleplaying. 

#2: Shadowrun

This will not come as a surprise for anyone that has been reading my blog, talked to me, or seen my gaming shelf.  I love sci-fi over fantasy--dark gritty futures and people operating on their own moral codes. So the setting instantly won me over. I played 2nd edition when it first came out and loved it.

That visceral thrill of rolling a hand full of d6s, and when you roll a 6, you get to reroll! It's much like the D6 (West End) Star Wars from back in the day, but Shadowrun wins for me due to a better health system, a more inclusive world, more character balance, and the skill matrix.  I am currently reading 5th edition and loving it. 

#1: Marvel Superheroes

My number one is more about nostalgia than anything else, but I would still run it today if I had the time and a group. But it would have to be the old school Marvel Superheroes (TSR).  Let's put the one less-than-stellar aspect of the game up front: character creation! Randomly rolling everything leads to superheroes like Spam (Resistance to Acid, Super Digging and Speed Reading!) with typical stats in everything else. So, in many cases we house ruled character creation. The general house rule was each person has four rerolls for character creation, a set number of points to build a character (like 300 - 400), and two free contacts. For instance, one of my favorite characters today:

Shadowstorm (Alec Winters) was a brilliant (near-Black Panther-level intellect) mutant whose main powers were weather control, regeneration and limited phasing. He was the son of Marcus Winters, the CEO of a multinational weapons manufacturing corporation. After the school for the gifted, and following graduation from college, Alec was placed as head of the special division to "toughen" him up. His father did not know he was a mutant. If he did, he would have turned him over to the government. This leads to a number of interesting stories with tough moral choices. 

The system itself was sooooo simple. All you need are percentile dice and the colorful chart that has all the info required. It is still the greatest superhero RPG to date and my favorite system. Even with my love of crunch, dice and skill trees.

Bonus Systems-of-Interest

Delta Green (there's still time to jump on the Kickstarter for the new edition) and Call of Cthulhu. Both of these are amazing systems with great settings. The new editions will soon be readily available and include incredible advancements that have streamlined a number of issues. I am proud to have been a Delta Green playtester. 

The Fate system is another great system. The use of aspects is empowering for the players and adds incredible roleplaying value. Why it did not make my top three? Character advancement is a real issue for the system. Heroes start strong but they don't really seem to get better. This can be great for short-term gaming but I am a campaign man, and I have to consider if my players want to be doing this in 6 months, 16 months or even 60 months. The first game I ever ran to introduce my wife into the wonderful world of gaming was a Fate game, Dresden Files DC. The character and city creation was intense and fun. 

Our System

For the moment, I am sitting in front of the proverbial drawing board. Does DHS make 1d13 (trademarked) its core die for the system? What about it stands out from all of the other amazing systems? So many choices and they are all good. Stay tuned and keep an eye out for our Kickstarter hopefully to launch in late 2015 or early 2016!

Have a favorite RPG system? Send me ideas!